dc.contributor.advisor | Thomas, Johnson | |
dc.contributor.author | Schneider, John Phillip | |
dc.date.accessioned | 2014-04-15T18:33:13Z | |
dc.date.available | 2014-04-15T18:33:13Z | |
dc.date.issued | 2004-12-01 | |
dc.identifier.uri | https://hdl.handle.net/11244/8239 | |
dc.description.abstract | The purpose of this study was to introduce additional rules to directed flocking which allowed a flock to navigate obstacles while maintaining cohesion. These rules were chaining, memory, navigation markers, and dynamic leadership. Validation and performance tests were conducted to determine how effective the new rules were and how many units in a flock could be used in a real-time setting. | |
dc.format | application/pdf | |
dc.language | en_US | |
dc.publisher | Oklahoma State University | |
dc.rights | Copyright is held by the author who has granted the Oklahoma State University Library the non-exclusive right to share this material in its institutional repository. Contact Digital Library Services at lib-dls@okstate.edu or 405-744-9161 for the permission policy on the use, reproduction or distribution of this material. | |
dc.title | Cohesive Obstacle Management for Directed Flocking in Real-time Strategy Games | |
dc.type | text | |
dc.contributor.committeeMember | Chandler, John | |
dc.contributor.committeeMember | Chen Debao | |
osu.filename | Schneider_okstate_0664M_1251.pdf | |
osu.college | Arts and Sciences | |
osu.accesstype | Open Access | |
dc.description.department | Computer Science Department | |
dc.type.genre | Thesis | |