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dc.contributor.advisorThomas, Johnson
dc.contributor.authorSchneider, John Phillip
dc.date.accessioned2014-04-15T18:33:13Z
dc.date.available2014-04-15T18:33:13Z
dc.date.issued2004-12-01
dc.identifier.urihttps://hdl.handle.net/11244/8239
dc.description.abstractThe purpose of this study was to introduce additional rules to directed flocking which allowed a flock to navigate obstacles while maintaining cohesion. These rules were chaining, memory, navigation markers, and dynamic leadership. Validation and performance tests were conducted to determine how effective the new rules were and how many units in a flock could be used in a real-time setting.
dc.formatapplication/pdf
dc.languageen_US
dc.publisherOklahoma State University
dc.rightsCopyright is held by the author who has granted the Oklahoma State University Library the non-exclusive right to share this material in its institutional repository. Contact Digital Library Services at lib-dls@okstate.edu or 405-744-9161 for the permission policy on the use, reproduction or distribution of this material.
dc.titleCohesive Obstacle Management for Directed Flocking in Real-time Strategy Games
dc.typetext
dc.contributor.committeeMemberChandler, John
dc.contributor.committeeMemberChen Debao
osu.filenameSchneider_okstate_0664M_1251.pdf
osu.collegeArts and Sciences
osu.accesstypeOpen Access
dc.description.departmentComputer Science Department
dc.type.genreThesis


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