dc.contributor.author | Berry, Charles Randall | |
dc.date.accessioned | 2014-09-18T14:46:51Z | |
dc.date.available | 2014-09-18T14:46:51Z | |
dc.date.issued | 2001-08-01 | |
dc.identifier.uri | https://hdl.handle.net/11244/10924 | |
dc.description.abstract | A current concern in the field of computer graphics is the generation of synthetic images within a short period of time. Ideally synthetic images would be generated fast enough to be ahle to create a smooth continuous image stream. There are a number of ways to generate synthetic images. Synthetic images can be generated by changing the viewing position, light intensity, or light location. Synthetic images can also be generated by a combination of any of the three view position, light inten ity, or light position. There are numerous applil:ations for a method that can generate novel scenes at several frames per second. Some examples are interactive walk through of a scene, virtual reality, and computer games. | |
dc.format | application/pdf | |
dc.language | en_US | |
dc.publisher | Oklahoma State University | |
dc.rights | Copyright is held by the author who has granted the Oklahoma State University Library the non-exclusive right to share this material in its institutional repository. Contact Digital Library Services at lib-dls@okstate.edu or 405-744-9161 for the permission policy on the use, reproduction or distribution of this material. | |
dc.title | Investigation Of Layered Depth Images | |
dc.type | text | |
osu.filename | Thesis-2001-B534i.pdf | |
osu.accesstype | Open Access | |
dc.type.genre | Thesis | |