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dc.contributor.authorBerry, Charles Randall
dc.date.accessioned2014-09-18T14:46:51Z
dc.date.available2014-09-18T14:46:51Z
dc.date.issued2001-08-01
dc.identifier.urihttps://hdl.handle.net/11244/10924
dc.description.abstractA current concern in the field of computer graphics is the generation of synthetic images within a short period of time. Ideally synthetic images would be generated fast enough to be ahle to create a smooth continuous image stream. There are a number of ways to generate synthetic images. Synthetic images can be generated by changing the viewing position, light intensity, or light location. Synthetic images can also be generated by a combination of any of the three view position, light inten ity, or light position. There are numerous applil:ations for a method that can generate novel scenes at several frames per second. Some examples are interactive walk through of a scene, virtual reality, and computer games.
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dc.languageen_US
dc.publisherOklahoma State University
dc.rightsCopyright is held by the author who has granted the Oklahoma State University Library the non-exclusive right to share this material in its institutional repository. Contact Digital Library Services at lib-dls@okstate.edu or 405-744-9161 for the permission policy on the use, reproduction or distribution of this material.
dc.titleInvestigation Of Layered Depth Images
dc.typetext
osu.filenameThesis-2001-B534i.pdf
osu.accesstypeOpen Access
dc.type.genreThesis


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