Coin Collector: First Introduction and Project with Unity
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Abstract
Before starting this project, I had never used Unity before, I had never programmed in C# before, and I had no idea how to even start making a game. So starting out, I practiced with the tutorials that Unity provided and watched some videos about how to use different parts of Unity. After finishing the coin collecting tutorial, I wanted to try out some of the things that I'd picked up. I started expanding the playing area and experimenting with player and camera controls, and eventually ended up with a 3D terrain and a ball to play as. I wanted to keep improving the game, so I found Adobe Fuse to create a player model and imported the model into Unity to make a new player, and used a prefabricated script to make the first-person movement. Then after this, I started working on scripts of my own to make interactable obstacles and pickups. As the semester came to a close, I started working on finishing touches like animation connections, object organization, and visuals. At the end of the project, I feel like I have a better understanding of how to use different facets of Unity, how to create programs in C#, and how to make the connections between those two. This will be very helpful if I wish to continue making projects in Unity in the future.