Coin Collector: First Introduction and Project with Unity
| dc.contributor.author | Minden, Chase | |
| dc.date.accessioned | 2026-02-23T20:36:37Z | |
| dc.date.available | 2026-02-23T20:36:37Z | |
| dc.date.issued | 3/8/2019 | |
| dc.description.abstract | Before starting this project, I had never used Unity before, I had never programmed in C# before, and I had no idea how to even start making a game. So starting out, I practiced with the tutorials that Unity provided and watched some videos about how to use different parts of Unity. After finishing the coin collecting tutorial, I wanted to try out some of the things that I'd picked up. I started expanding the playing area and experimenting with player and camera controls, and eventually ended up with a 3D terrain and a ball to play as. I wanted to keep improving the game, so I found Adobe Fuse to create a player model and imported the model into Unity to make a new player, and used a prefabricated script to make the first-person movement. Then after this, I started working on scripts of my own to make interactable obstacles and pickups. As the semester came to a close, I started working on finishing touches like animation connections, object organization, and visuals. At the end of the project, I feel like I have a better understanding of how to use different facets of Unity, how to create programs in C#, and how to make the connections between those two. This will be very helpful if I wish to continue making projects in Unity in the future. | |
| dc.description.department | University of Central Oklahoma | |
| dc.identifier.other | Mathematics and Science.Computer Science.09 | |
| dc.identifier.uri | https://shareok.org//handle/11244/342127 | |
| dc.relation.ispartofseries | Mathematics and Science | |
| dc.subject.keywords | Computer Science | |
| dc.title | Coin Collector: First Introduction and Project with Unity | |
| dc.type | Abstract |
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