Beyond hours of video gameplay: Connections between verbal aggressiveness, genre preference, and technology used

dc.contributor.authorHowe, William T.
dc.contributor.authorCionea, Ioana A.
dc.date.accessioned2021-05-20T16:54:46Z
dc.date.available2021-05-20T16:54:46Z
dc.date.issued2021-02-19
dc.description.abstractThis research examined how multiple factors (i.e., hours of gameplay, types of gameplay, preferred genre of video games, technology used to play games, and biological sex) were associated with both trait and situational verbal aggressiveness. Cross-sectional data were collected from 435 undergraduate students via an online questionnaire. Results indicated similar patterns to previous literature in that video gameplay hours were positively related to verbal aggressiveness. However, we extended research by also showing that a preference for certain genres and technology used to play video games were also related with both situational and trait verbal aggressiveness. Based on these results, we argue that player choice of genre and technology should be considered when examining the relationship between video games and verbal aggressiveness.en_US
dc.description.peerreviewYesen_US
dc.description.sponsorshipFinancial support was provided from the Office of the Vice President for Research and the Office of the Provost, University of Oklahoma and the Department of Communication at the University of Kentucky.en_US
dc.identifier.citationHowe, William T. and , Cionea, Ioana A. “Beyond hours of video gameplay: Connections between verbal aggressiveness, genre preference, and technology used” Computers in Human Behavior Reports vol. 3 (2021).en_US
dc.identifier.doi10.1016/j.chbr.2021.100063en_US
dc.identifier.urihttps://hdl.handle.net/11244/329634
dc.languageen_USen_US
dc.rightsAttribution 4.0 International*
dc.rights.urihttp://creativecommons.org/licenses/by/4.0/*
dc.subjectVerbal aggressivenessen_US
dc.subjectVideo gamesen_US
dc.subjectTechnologyen_US
dc.subjectGenre of gameplayen_US
dc.titleBeyond hours of video gameplay: Connections between verbal aggressiveness, genre preference, and technology useden_US
dc.typeArticleen_US
ou.groupCollege of Arts and Sciences::Department of Communicationen_US

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