Loading...
Thumbnail Image

Date

2021-02-19

Journal Title

Journal ISSN

Volume Title

Publisher

Creative Commons
Except where otherwise noted, this item's license is described as Attribution 4.0 International

This research examined how multiple factors (i.e., hours of gameplay, types of gameplay, preferred genre of video games, technology used to play games, and biological sex) were associated with both trait and situational verbal aggressiveness. Cross-sectional data were collected from 435 undergraduate students via an online questionnaire. Results indicated similar patterns to previous literature in that video gameplay hours were positively related to verbal aggressiveness. However, we extended research by also showing that a preference for certain genres and technology used to play video games were also related with both situational and trait verbal aggressiveness. Based on these results, we argue that player choice of genre and technology should be considered when examining the relationship between video games and verbal aggressiveness.

Description

Keywords

Verbal aggressiveness, Video games, Technology, Genre of gameplay

Citation

Howe, William T. and , Cionea, Ioana A. “Beyond hours of video gameplay: Connections between verbal aggressiveness, genre preference, and technology used” Computers in Human Behavior Reports vol. 3 (2021).

Related file

Notes

Sponsorship

Financial support was provided from the Office of the Vice President for Research and the Office of the Provost, University of Oklahoma and the Department of Communication at the University of Kentucky.