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dc.contributor.authorCortney S. Hunt
dc.contributor.authorBobbie L. Foote
dc.date.accessioned2016-01-14T19:52:46Z
dc.date.accessioned2016-03-30T15:35:09Z
dc.date.available2016-01-14T19:52:46Z
dc.date.available2016-03-30T15:35:09Z
dc.date.issued1995-09-01
dc.identifier.citationHunt, C. S., & Foote, B. L. (1995). Fast Simulation of Open Queueing Systems. SIMULATION, 65(3), 183-190. doi: 10.1177/003754979506500305en_US
dc.identifier.urihttps://hdl.handle.net/11244/24896
dc.description.abstractWe describe a technique developed by the authors for fast simulation of open queueing networks. The technique takes advantage of the recursive nature of departure times of customers in various parts of the system. The event calendar is circumvented using these recursive relationships whenever possible. A framework for identifying these recursive aspects of a network is presented. The technique involves identifying the servers in the system at which flows merge or diverge. Knowledge about the merge and diverge points defines the dependency relationships a specific customer has with other customers at each point in the system. The concept of a system level is based on these dependency relationships.en_US
dc.language.isoen_USen_US
dc.publisherSIMULATION
dc.subjectFast simulationen_US
dc.subjectqueueing systemsen_US
dc.subjectobject-oriented modelingen_US
dc.titleFast Simulation of Open Queueing Systemsen_US
dc.typeResearch Articleen_US
dc.description.peerreviewYesen_US
dc.description.peerreviewnoteshttps://us.sagepub.com/en-us/nam/manuscript-submission-guidelinesen_US
dc.identifier.doi10.1177/003754979506500305en_US
dc.rights.requestablefalseen_US


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