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dc.contributor.advisorSheng, Weihua
dc.contributor.authorMouser, Craig
dc.date.accessioned2014-04-17T20:08:58Z
dc.date.available2014-04-17T20:08:58Z
dc.date.issued2012-12-01
dc.identifier.urihttps://hdl.handle.net/11244/10246
dc.description.abstractThis thesis provides a method for using a portable scanner to create an optimized 3D map for real time rendering. This thesis uses a cloud computing software as a service architecture which allows for a portable scanner to acquire depth maps. Using a portable scanner allows for the mapping of large areas. It will then send the depth maps to a server for a 3D map to be created in real time. This thesis discusses the acquisition of the point cloud using an open source program for 3D mapping with a depth sensor. It then covers the triangulation into a mesh using the marching cubes algorithm. The optimization of the mesh to allow real time rendering is then introduced. Finally the mesh is imported and rendered in the Unreal Engine 3 for an interactive and intuitive display.
dc.formatapplication/pdf
dc.languageen_US
dc.publisherOklahoma State University
dc.rightsCopyright is held by the author who has granted the Oklahoma State University Library the non-exclusive right to share this material in its institutional repository. Contact Digital Library Services at lib-dls@okstate.edu or 405-744-9161 for the permission policy on the use, reproduction or distribution of this material.
dc.titleRealtime 3d Mapping, Optimization, and Rendering Based on a Depth Sensor
dc.typetext
dc.contributor.committeeMemberChandler, Damon
dc.contributor.committeeMemberCline, David
osu.filenameMouser_okstate_0664M_12515.pdf
osu.collegeEngineering, Architecture, and Technology
osu.accesstypeOpen Access
dc.description.departmentSchool of Electrical & Computer Engineering
dc.type.genreThesis
dc.subject.keywordsdepth
dc.subject.keywordsmapping
dc.subject.keywordsrgb-d


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