Social exchange is in the game: Communication and resource flow in an Xbox gaming clan
dc.contributor.author | Howe, William | |
dc.contributor.author | Lee, Sun Kyong | |
dc.date.accessioned | 2020-07-06T22:23:54Z | |
dc.date.available | 2020-07-06T22:23:54Z | |
dc.date.issued | 2018 | |
dc.description.abstract | This study examined the international social network of a bounded Battlefield 4 gaming clan considering social exchange theory. We found that more central members of the clan contributed more time and money to the clan than others. In addition, central members of this clan revived other members in-game more often. This study extends social exchange theory from face-to-face interaction to the virtual world, by showing communicative factors that influence online gaming networks, and to game studies by offering results applicable to online gaming clans. This study also shows how gamers engage in various social exchanges and earn central positions within the network in return for their investment of time, money, and communication. | en_US |
dc.description.peerreview | Yes | en_US |
dc.identifier.citation | Howe, W. T. & Lee, S. K. (2018). Social exchange is in the game: Communication and resource flow in an Xbox gaming clan. First Monday. 23;8, DOI: 10.5210/fm.v23i8.8316 | en_US |
dc.identifier.doi | https://doi.org/10.5210/fm.v23i8.8316 | en_US |
dc.identifier.uri | https://hdl.handle.net/11244/324943 | |
dc.language | en_US | en_US |
dc.rights | Attribution-NonCommercial-ShareAlike 4.0 International | * |
dc.rights.uri | http://creativecommons.org/licenses/by-nc-sa/4.0/ | * |
dc.subject | Communication and Technology | en_US |
dc.subject | Video Games | en_US |
dc.subject | Organizational Communication | en_US |
dc.subject | Social Network Analysis | en_US |
dc.title | Social exchange is in the game: Communication and resource flow in an Xbox gaming clan | en_US |
dc.type | Article | en_US |
ou.group | College of Arts and Sciences::Department of Communication | en_US |