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dc.contributor.authorStermer, Steven Paul
dc.date.accessioned2014-04-15T22:23:59Z
dc.date.available2014-04-15T22:23:59Z
dc.date.issued2009-07-01
dc.identifier.urihttps://hdl.handle.net/11244/9463
dc.description.abstractVideo games are becoming a popular form of entertainment for women, yet the majority of these games contain sexist content. Previous research has examined how other forms of sexist media (e.g., magazines) influence women's responses, but to date, few studies have examined if video games also produce these effects. The purpose of this study was to examine the effects of sexist video games on women's self-perceptions and compare them with the effects of sexist films and magazines. Results indicated no differences between groups on all dependent measures. Possible reasons and implications for the lack of differences are discussed.
dc.formatapplication/pdf
dc.languageen_US
dc.publisherOklahoma State University
dc.rightsCopyright is held by the author who has granted the Oklahoma State University Library the non-exclusive right to share this material in its institutional repository. Contact Digital Library Services at lib-dls@okstate.edu or 405-744-9161 for the permission policy on the use, reproduction or distribution of this material.
dc.titleEffects of Objectified Portrayals of Women: Comparing Video Games, Magazines, and Film
dc.typetext
osu.filenameStermer_okstate_0664M_10387.pdf
osu.collegeArts and Sciences
osu.accesstypeOpen Access
dc.description.departmentDepartment of Psychology
dc.type.genreThesis
dc.subject.keywordsmedia
dc.subject.keywordsobjectification
dc.subject.keywordsstereotypes
dc.subject.keywordsvideo games


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