Experiencing the difference between a virtual and in-person fit session
Date
2020-12-28Author
Kang, Ju-Young M.
Boorady, Lynn M.
Lin, Shu Hwa
Metadata
Show full item recordAbstract
This research explored the concept of using avatars as fit models. Participants who had 2D/3D computer-aided design skills developed two basic garments and virtually draped the garments on two avatars, one was the program’s default avatar and the second was a personal avatar captured through a 3D body scan. The garments were also assembled in muslin and fit during a live session. Photographs of the three scenarios documented the static fit of the garments. Overall, the participants were satisfied with the evaluation of the virtual garment on their personal avatar, though disappointed that the avatar itself was not a cleaner image. There was some difference in the fit results between the personal avatar and the live session which was due to fabric appearance and difference in draping. Further research, and advancement in virtual textile rendering, needs to take place as this affects the visual fit on the avatar. Virtual fit has the potential to be a time- and cost-saving practice for industry.
Citation
Kang, J.-Y. M., Boorady, L. M. & Lin, S. H. (2020). Experiencing the Difference Between a Virtual and In-Person Fit Session. Pivoting for the Pandemic. https://doi.org/10.31274/itaa.12106