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dc.contributor.advisorMayeux, Lara
dc.contributor.authorRuedinger, Brian
dc.date.accessioned2022-03-09T21:52:07Z
dc.date.available2022-03-09T21:52:07Z
dc.date.issued2022-05-13
dc.identifier.urihttps://hdl.handle.net/11244/334959
dc.description.abstractIndividuals use avatars as a means to interact with the virtual world. Self-affirmation theory (Steele, 1988) would suggest that creating an avatar could allow individuals to focus on their positive traits to mitigate threats to self-worth. Yet, a negative correlation exists between self-esteem and idealized avatars (Bessière et al., 2007; Pringle, 2015; Wang et al., 2014). To resolve this discrepancy, a 2 (Threat/No Threat) x 2 (Avatar/No Avatar) design was implemented to simultaneously explore the effect of social rejection on avatar creation and the effect that avatar creation may hold in buffering against losses in self-esteem. It was predicted that individuals who experience social rejection will create avatars that are more idealized (more similar to the ideal self and more attractive) relative to those in the control condition. It was also predicted that the act of creating an avatar would mitigate the loss in self-esteem experienced by those faced with social rejection compared to control and that this effect would be mediated by avatar idealization.en_US
dc.languageen_USen_US
dc.rightsAttribution-ShareAlike 4.0 International*
dc.rights.urihttps://creativecommons.org/licenses/by-sa/4.0/*
dc.subjectsocial rejectionen_US
dc.subjectavataren_US
dc.subjectself-esteemen_US
dc.titleSocial Rejection, Avatar Creation, & Self-Esteemen_US
dc.contributor.committeeMemberLeshner, Glenn
dc.contributor.committeeMemberSong, Hairong
dc.contributor.committeeMemberCavazos, Jenel
dc.date.manuscript2022-03-08
dc.thesis.degreePh.D.en_US
ou.groupDodge Family College of Arts and Sciences::Department of Psychologyen_US
shareok.orcid0000-0003-1143-4157en_US


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Attribution-ShareAlike 4.0 International
Except where otherwise noted, this item's license is described as Attribution-ShareAlike 4.0 International