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dc.contributor.advisorPowers, Melissa
dc.contributor.authorMiller, Michelle M.
dc.date.accessioned2020-07-13T19:06:45Z
dc.date.available2020-07-13T19:06:45Z
dc.date.issued2015
dc.identifier.other(AlmaMMSId)9982440284002196
dc.identifier.urihttps://hdl.handle.net/11244/325255
dc.description.abstractA Nintendo Wii Fit gaming device may eliminate several barriers to exercise and promote participation in balance training among adults with Down syndrome (DS). This study seeks to determine if a Nintendo Wii balance exercise regimen will improve postural control and balance among adults with DS over the age of 18. Nine participants were randomly divided into a treatment (TR) and control (CR) group. A TekScan HR mat was used to measure the following variables: anterior/posterior sway (AP), medial/lateral sway (ML), area (A), distance (D), and variability (V) in two feet eyes open (EO) and two feet eyes closed (EC) stances. A 2X2 RM ANOVA was utilized to analyze results as well as Cohen's d for effect size calculations. There were no significant differences found within group-by-time interaction, time, and group effects for any dependent variable (p>.05). Effect sizes were calculated for EOTR: AP (d = -.44), ML (d = -.03), A (d = -.47), D (d = -.48), and V (d = -.29. Values for the EOCR saw a larger effect among all variables: AP (d = -.84), ML (d = -.17), area (d = -.73), D (d = -.78), and V (d = -.67). ECTR values were as follows: AP (d = -.91), ML (d = -.53), A (d = -.76), D (d = -.69), and V (d = -.71). Values for ECCR are as follows: AP (d = -.41), ML (d = +2.81), A (d = -.48), D (d = -.42), and V (d = -.21). Although there were not statistically significant improvements in postural control between groups or over time, based on effect size calculations either of these training methods may still be an effective mode of improving postural control.
dc.rightsAll rights reserved by the author, who has granted UCO Chambers Library the non-exclusive right to share this material in its online repositories. Contact UCO Chambers Library's Digital Initiatives Working Group at diwg@uco.edu for the permission policy on the use, reproduction or distribution of this material.
dc.subject.lcshEquilibrium (Physiology)
dc.subject.lcshExercise for middle-aged persons
dc.subject.lcshExercise therapy
dc.subject.lcshPeople with mental disabilities
dc.titleEffect of Nintendo® Wii Fit™ balance games on postural control and balance among adults with Down Syndrome.
dc.typeAcademic theses
dc.contributor.committeeMemberOlson, Jacilyn
dc.contributor.committeeMemberKearns, Donna
dc.thesis.degreeM.S., Kinesiology and Health Studies
dc.subject.keywordsBalance
dc.subject.keywordsDown Syndrome
dc.subject.keywordsExercise
dc.subject.keywordsNintendo Wii Fit
dc.subject.keywordsNintendo Wii Sport
dc.subject.keywordsPostural Control
dc.identifier.oclc(OCoLC)ocn946637249
uco.groupUCO - Graduate Works and Theses::UCO - Theses
thesis.degree.grantorJackson College of Graduate Studies


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