dc.contributor.advisor | Park, Hyejune | |
dc.contributor.author | McAnally, Macy | |
dc.contributor.other | Wentz Research Scholars | |
dc.date.accessioned | 2020-07-07T14:46:29Z | |
dc.date.available | 2020-07-07T14:46:29Z | |
dc.date.issued | 2020-04-24 | |
dc.identifier | oksd_Wentz_2020_mcanally | |
dc.identifier.citation | McAnally, M., & Park, H. (2020, April 24). Augmented Reality and Virtual Reality in apparel retailing: Examining retail strategies to enhance the customer experience. Poster session presented at the Oklahoma State University Wentz Research Scholars Symposium, Stillwater, OK. | |
dc.identifier.uri | https://hdl.handle.net/11244/324955 | |
dc.description.abstract | Augmented and Virtual Reality are both relatively new technologies, even more new to the apparel industry. These technologies allow users to put themselves in a virtual simulation that feels real. This research studies how those technologies impact users and if it would positively or negatively change their buying behavior, both online and in brick-and mortar stores. This research takes both literature review and a study done at Oklahoma State into account in determining the effectiveness of AR and VR. This research raises awareness of how the consumer base looks at new technology and how retailers can adapt in order to maximise their sales and satisfy their customers. | |
dc.description.sponsorship | Lew Wentz Foundation | |
dc.format | application/pdf | |
dc.language | en_US | |
dc.publisher | Oklahoma State University | |
dc.rights | In the Oklahoma State University Library's institutional repository this paper is made available through the open access principles and the terms of agreement/consent between the author(s) and the publisher. The permission policy on the use, reproduction or distribution of the article falls under fair use for educational, scholarship, and research purposes. Contact Digital Resources and Discovery Services at lib-dls@okstate.edu or 405-744-9161 for further information. | |
dc.title | Augmented Reality and Virtual Reality in apparel retailing: Examining retail strategies to enhance the customer experience | |
osu.filename | oksd_Wentz_2020_mcanally.pdf | |
dc.description.department | Design, Housing and Merchandising | |
dc.type.genre | Presentation | |
dc.type.material | Text | |
dc.subject.keywords | augmented reality | |
dc.subject.keywords | virtual reality | |
dc.subject.keywords | apparel | |