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dc.contributor.advisorStein, Wayne
dc.contributor.authorCaldwell, Dallas E.
dc.date.accessioned2020-04-17T15:56:08Z
dc.date.available2020-04-17T15:56:08Z
dc.date.issued2009
dc.identifier.other(AlmaMMSId)9973315185202196
dc.identifier.urihttps://hdl.handle.net/11244/323888
dc.description.abstract144 is a Fantasy Role-Playing Game (RPG) set in the world of Traespairnas. This world is filled with exotic peoples, mystical locations, and fearsome monsters. As a table-top RPG, the game is designed to be played with a group of friends with one person acting as the group’s Lore Master. Players will create their own heroes to take part in limitless adventures in this new world. Ten playable Races are available at the outset with several sub-sects diversifying choices even further. Many of the Races have strong mythological ties or present classic fantasy Races with a unique twist. While this volume does not present the entire population of the world, it gives a beginning look into the prominent Races along with their societal structures and cultural nuances. When creating a character, players will be able choose from three base Classes: Warrior, Specialist, and Mage. From this starting point, characters are strengthened by hundreds of Spells and Abilities. The specific nature of a character’s build is completely up to the player. They may spend Ability Points as they choose in order to make their character a distinctive and powerful hero. The game uses as its groundwork the Open Game License. Taking the basic core of using polyhedral dice as a mechanic, the game is grown into something altogether new and unique. Players will be able to immerse themselves in the world of the 144 as they adventure through political intrigue, fearsome dungeons, dark catacombs, epic battles, and one deadly encounter after another. Personality, motivation, and background are all up to the player as they use this book to create their ideal Warrior, most intriguing Specialist, or most powerful Mage. This work lays the foundation for many future works and has room for expansion within itself. Future editions will delve further into monstrous threat and the adjudicating of rules. As a separate work, 144 acts as a first glimpse into this Role-Playing Game and a bridge by which players can enter a new world.
dc.rightsAll rights reserved by the author, who has granted UCO Chambers Library the non-exclusive right to share this material in its online repositories. Contact UCO Chambers Library's Digital Initiatives Working Group at diwg@uco.edu for the permission policy on the use, reproduction or distribution of this material.
dc.subject.lcshFantasy games
dc.subject.lcshRole playing
dc.subject.lcshAction figures (Toys)
dc.title144
dc.typeAcademic theses
dc.contributor.committeeMemberCarrell, Amy
dc.contributor.committeeMemberMcDonald, Linda
dc.contributor.committeeMemberRice, Allen C., 1958-
dc.thesis.degreeM.A., English
dc.identifier.oclc(OCoLC)ocn430501751
uco.groupUniversity of Central Oklahoma::UCO - Jackson College of Graduate Studies::UCO - JCGS - Masters' Theses
thesis.degree.grantorJackson College of Graduate Studies


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