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dc.contributor.advisorKurlinkus, William
dc.contributor.authorAlford, Dylan
dc.date.accessioned2019-05-21T13:46:27Z
dc.date.available2019-05-21T13:46:27Z
dc.date.issued2019-05-11
dc.identifier.urihttps://hdl.handle.net/11244/319755
dc.description.abstractCurrent studies of game narrative and design, particularly with regard to morality, have focused mainly on direct player engagement. However, this otherwise reasonable perspective omits the other ways in which people experience and engage with games. This project examines the discourse around the game Undertale and how its community engages with the game, as well as the complications that are posed to the player-centric experience by Let's Players and Speedrunners, who transform games into grounds for spectacles on their own terms.en_US
dc.languageen_USen_US
dc.rightsAttribution-NonCommercial 4.0 International*
dc.rights.urihttps://creativecommons.org/licenses/by-nc/4.0/*
dc.subjectvideo game moral choicesen_US
dc.subjectonline discourse communitiesen_US
dc.subjectyoutube celebrityen_US
dc.subjectUndertaleen_US
dc.titleLearning Good From Skeletons: Ethical Literacies in Undertaleen_US
dc.contributor.committeeMemberRios, Gabriella
dc.contributor.committeeMemberEndres, Bill
dc.date.manuscript2019-05-03
dc.thesis.degreeMaster of Artsen_US
ou.groupCollege of Arts and Sciences::Department of Englishen_US


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Attribution-NonCommercial 4.0 International
Except where otherwise noted, this item's license is described as Attribution-NonCommercial 4.0 International