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dc.contributor.advisorKang, Ziho
dc.contributor.authorBlanche, Elizabeth
dc.date.accessioned2018-12-14T14:58:02Z
dc.date.available2018-12-14T14:58:02Z
dc.date.issued2018-12-14
dc.identifier.urihttps://hdl.handle.net/11244/316770
dc.description.abstractIn a technologically advanced world, aircraft users tend to get caught up in all of the automation. However, if the automated function stops working, the users are left with analog skills to meet their mission. For the B-1, this means the users must be able to multitask and be proficient in both digital and analog. It is important to design an interface in which the users can be competent and limit the amount of human error in the process. This experiment was performed to see which interface design the users best performed at with the least amount of human error in weapons selection. The interfaces changed between and rotary based design and list based design. Each design also consisted of 2 mission types, easy and hard. The difficulty was determined by the types of errors that could occur that were exterior to the users themselves. The results showed that for time, workload was not significantly impacted based on mission difficulty and interface type. The error results showed that workload was significantly impacted based on mission difficulty and interface type. The users were also clear that the rotary based design was much more intuitive than the list based design.en_US
dc.languageen_USen_US
dc.subjectInterface Designen_US
dc.subjectHuman Factorsen_US
dc.subjectWeaponsen_US
dc.subjectHuman Erroren_US
dc.titleHuman-Computer Interface Design in Human Factors: Weapons Dropen_US
dc.contributor.committeeMemberShehab, Randa
dc.contributor.committeeMemberRaman, Shivakumar
dc.date.manuscript2018-11-27
dc.thesis.degreeMaster of Scienceen_US
ou.groupGallogly College of Engineering::School of Industrial and Systems Engineeringen_US


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