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dc.contributor.advisorHeisterkamp, Douglas R.
dc.contributor.authorTimmaraju, Sai Vamsheekrishna Chaitanya
dc.date.accessioned2018-06-25T16:31:28Z
dc.date.available2018-06-25T16:31:28Z
dc.date.issued2017-12-01
dc.identifier.urihttps://hdl.handle.net/11244/300320
dc.description.abstractScreen space ambient occlusion (SSAO) is a technique in real-time rendering forapproximating amount by which a point on a surface is occluded by surrounding geometry, whichhelps in adding soft shadows to diffuse objects. Most of the current methods use the depth bufferas an approximation to scene geometry to sample the occlusion factor. We introduce a noveltechnique which uses a partial representation of the scene (here triangle information in screenspace) using compact triangle storage and a ray-marching approach to find a betterapproximation of the occlusion factor.
dc.formatapplication/pdf
dc.languageen_US
dc.rightsCopyright is held by the author who has granted the Oklahoma State University Library the non-exclusive right to share this material in its institutional repository. Contact Digital Library Services at lib-dls@okstate.edu or 405-744-9161 for the permission policy on the use, reproduction or distribution of this material.
dc.titleScreen Space Ambient Occlusion Using Partial Scene Representation
dc.contributor.committeeMemberMayfield, Blayne
dc.contributor.committeeMemberCline, David
osu.filenameTimmaraju_okstate_0664M_15506.pdf
osu.accesstypeOpen Access
dc.description.departmentComputer Science
dc.type.genreThesis
dc.type.materialtext


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