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dc.contributor.authorRichard A. Anderson
dc.date.accessioned2016-01-14T19:53:22Z
dc.date.accessioned2016-03-30T15:33:26Z
dc.date.available2016-01-14T19:53:22Z
dc.date.available2016-03-30T15:33:26Z
dc.date.issued1991-09-01
dc.identifier.citationAnderson, R. A. (1991). Simulation in Mexico: A Case Study Using CLUG. Simulation & Gaming, 22(3), 368-372. doi: 10.1177/1046878191223008en_US
dc.identifier.urihttps://hdl.handle.net/11244/25211
dc.description.abstractThe article presents a brief overview of CLUG and discusses a few runs of it in the graduate planning program of the Instituto de Ingeneria y Arquitectura of the University of Juarez, Mexrico. As such it suggests ways that CLUG might be improved when operated in a developing country.en_US
dc.language.isoen_USen_US
dc.publisherSimulation & Gaming
dc.subjectlanguage/researchen_US
dc.subjectMexicoen_US
dc.subjectsimulation/gamingen_US
dc.subjectSpanishen_US
dc.titleSimulation in Mexico: A Case Study Using CLUGen_US
dc.typeResearch Articleen_US
dc.description.peerreviewYesen_US
dc.description.peerreviewnoteshttps://us.sagepub.com/en-us/nam/manuscript-submission-guidelinesen_US
dc.identifier.doi10.1177/1046878191223008en_US
dc.rights.requestablefalseen_US


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