Show simple item record

dc.contributor.advisorTeague, Keith A.
dc.contributor.authorCarter, Michael Brannon
dc.date.accessioned2015-08-25T14:34:32Z
dc.date.available2015-08-25T14:34:32Z
dc.date.issued1989-12-01
dc.identifier.urihttps://hdl.handle.net/11244/16153
dc.description.abstractThe Ray Tracing technique generates perhaps the most realistic looking computergenerated images. It does so at the cost of a great deal of computer time. Many algorithms have been developed to speed up the ray tracing procedure, but it still remains the most CPU-intensive realistic image synthesis method. To date, ray tracing has remained largely in the realm of serial computers. The research in this thesis takes ray tracing strongly into the parallel computing domain and deals effectively with all of the central issuessurrounding the parallelization of this procedure. Results from the "Hypercube Ray Tracer" are collected and compared against other ray tracing systems. A new technique for ray tracing Constructive Solid Geometry objects is also developed and implemented.
dc.formatapplication/pdf
dc.languageen_US
dc.publisherOklahoma State University
dc.rightsCopyright is held by the author who has granted the Oklahoma State University Library the non-exclusive right to share this material in its institutional repository. Contact Digital Library Services at lib-dls@okstate.edu or 405-744-9161 for the permission policy on the use, reproduction or distribution of this material.
dc.titleRay Tracing Complex Scenes on a Multiple-instruction Steam Multiple-Data Stream Concurrent Computer
dc.typetext
dc.contributor.committeeMemberCummins, Richard L.
osu.filenameThesis-1989-C324r.pdf
osu.accesstypeOpen Access
dc.description.departmentElectrical Engineering
dc.type.genreThesis


Files in this item

Thumbnail

This item appears in the following Collection(s)

Show simple item record