Search
Now showing items 1-2 of 2
Triggering student interest in classroom subjects through the use of board games
(2020-05)
The purpose of this paper is to study whether playing a subject-related game in class increases a student's interest in the class subject, their perception of the learning climate, and their engagement in the classroom. ...
Waiting to connect: In pursuit of belongingness and connectedness needs for girls through social network sites
(2020-05)
This qualitative study explored how young women pursue belongingness and connectedness needs through their use of social network sites and the other meanings they give to their activities. The study involved multiple ...