Mather, RobertDurning, Kiersten2020-07-092020-07-092016(AlmaMMSId)9982478284602196https://hdl.handle.net/11244/325004With increasing popularity in society, gaming has become a common influence in most individuals' lives. Psychology as a field is generating a demand for research and a better understanding of how gaming has contributed to society with a positive or a negative impact. Social exchange that requires in-person interaction (such as interpreting emotional facial cues) has yet to be explored in the field of psychology in relationship to gaming. The purpose of this study is to determine if a relatively non-social task, such as gaming, can predict a social situation such as reading facial emotions. This study will determine if the amount of time and experience with gaming will influence the individual's ability to read human emotion and micro-expressions accurately. In this study, participants recorded the amount of hours spent gaming, completed a micro-expression eMETT3.0 practice, and the Experiences in Close Relationships attachment scale. Results concluded no relationships were found between gamers and the ability to read micro-expressions compared to non-gamers.All rights reserved by the author, who has granted UCO Chambers Library the non-exclusive right to share this material in its online repositories. Contact UCO Chambers Library's Digital Initiatives Working Group at diwg@uco.edu for the permission policy on the use, reproduction or distribution of this material.Video gamersEmotion recognitionFacial expressionGaming relationship to social psychology and micro-expressions.Academic thesesGamingEmotionsMicro-expressionMicroexpressionsMicro expressionsReaction time(OCoLC)ocn965802366