Connelly, ShanePatel, Divya2023-04-272023-04-272023https://shareok.org/handle/11244/337492The creative process model developed by Mumford et al. (1991) is a valuable framework for understanding the fundamental processing operations required for creative problem-solving. Of the eight processes outlined in the model, the information gathering stage has historically received less attention (Mumford, Baughman, Supinski et al., 1996), limiting our understanding of ways to improve information gathering and resulting creative solutions. Extending on prior research, the present effort examines how goal setting (performance vs. learning), prioritizing (key facts vs. anomalies), and time constraints (present vs. absent) can influence information gathering and subsequent creative performance. Findings suggest that while imposing a time constraint can detract from the quality of information gathered, setting a performance goal coupled with the absence of a time constraint can lead to higher quality of information gathered. Results also reveal a moderated mediation effect of goal setting and time on creative performance through the quality of information gathered. Theoretical and practical implications, limitations, and future directions are discussed. Keywords: creativity, creative problem-solving, information gathering, goal setting, prioritizing, time constraintscreativityinformation gatheringgoal settingprioritizingtime constraintA Creative Time: Goal Setting, Prioritizing, and Time Constraints on Information Gathering